Lambert (
whattaprick) wrote2021-01-01 12:02 am
Entry tags:
application for
aefenglom
Player Information
Name: Kytha
Age: 29
Contact: mythicbeast#9659 on discord
Other Characters: Yako Katsuragi
Character Information
Name: Lambert
Canon: The Witcher
Canon Point: After the conclusion of the 'Following the Thread' sidequest, when Geralt tells him to head for Kaer Morhen.
Age: In his 60s or 70s; physically in his early 30s.
History:
- What is a Witcher? on the Witcher Wiki
- Lambert's Wiki Page
- The wiki entry for Following the Thread, the main quest after which he's been taken, and after Geralt opts to spare Jad Karadin.
As Lambert's comparatively minor character, his story's spread out across a few different articles and is easier understood with the context of the game's central conceit. The long and short of it is that Lambert is an embittered, unwillingly conscripted witcher -- a dying breed of monster hunters created through a combination of alchemy and magic. The youngest witcher of the Wolf School, he's spent most of his days slaughtering monsters for a pittance of coin and getting on the nerves of his older compatriots, who remember better days than he does.
Along with the other witchers at Kaer Morhen, Lambert briefly gets the responsibility of training Ciri, a girl who's the the descendant of a rare bloodline. Lambert turns out to be a surprisingly adept (if also far too aggressive) mother hen. When the girl takes off with Geralt, the witcher that fate seems to have appointed her guardian, Lambert heads back to his usual monster killing lifestyle. Some time later, Geralt dies in a pogrom, then unaccountably turns up outside the witchers' home base with complete amnesia, although he apparently remembers how to wield a sword well enough. After patching him up, Lambert and the rest send Geralt off again, and it's back to business as usual.
Lambert doesn't pop up in the story again until Geralt's gotten a handle on his memories and started looking for Ciri. Turns out Lambert's looking for someone too: Jad Karadin, the leader of a group of assassins reportedly behind the death of his best friend, a witcher from another school named Aiden. A guy like Lambert doesn't tend to make many friends, so he's pissed off and out for blood. After a frankly too convoluted series of events, Geralt and Lambert end up tracking the guy down literally in the same city they started beside, and face the decision of whether Lambert gets to take his desired revenge or not.
In this Lambert's course of events (as there is no 'canonical' choice and it's left up to the player) Geralt convinces him to spare Jad Karadin instead of killing him. Pissed off as he is at that, Lambert subsequently gets recruited into helping with the rest of the finding Ciri plan, and is sent off to Kaer Morhen to prepare for Geralt's return.
Personality:
Even among witchers, who aren't famed for being easy to get along with or having a good grasp of social niceties, Lambert is an exceptionally abrasive individual. With a mouth as foul as his temper and a black sense of humor, he's a far cry from the tales of witchers as soulless shells, and as the youngest of the witchers of Kaer Morhen, he's also the most hot-headed and reckless. Where his elders' cynicism manifests as a deadpan weariness at their crapsack world, Lambert mainly lives life with a cocky 'screw you' attitude that demands that you sit up and pay attention.
Such posturing fits a teenager more than a grown man, but Lambert's apparent emotional stunting isn't surprising given the trauma he's endured. Lambert is a 'child of surprise,' a life given in return for a life saved. When a witcher rescued Lambert's abusive father, he demanded the first thing to greet him on his return home as repayment -- which turned out to be his son. Forced into a life he never asked for, and seeing many of his peers perish along the way, Lambert has a hard time seeing what he is as any kind of higher calling or noble purpose. While some of the other witchers operate on a personal code of honor, Lambert's strictly a 'get the job done, get out' kind of guy.
Lambert doesn't at all bother holding back that he resents being a witcher and hates the idea that it was his 'destiny' to become one, simply because of an antiquated custom. Yet his actions seem to contradict his words, as he hasn't made a serious effort to distance himself from the other witchers. Once he was fully trained, he could have easily gone his own way and disappeared. Yet in the years since becoming a full-fledged witcher, he's come back to Kaer Morhen time and time again, lending his sword and his aid as necessary. There's no doubt that Lambert is quite sincere in hating what a witcher is and what it's made him into, but it's evident that it also gives him a sense of purpose and a place to belong. No one but another witcher could understand the shit he's been through, and so despite his complaints, he holds no ambition or illusions of living an ordinary life.
When he genuinely despises someone or doesn't see a reason to let them live, Lambert is ruthless. At best, he exhibits a casual brutality: to defend himself, he once used witcher magic to compel a robber to shoot a friend and then hang himself, arguably an overreaction to the comparative threat he faced then. But when the offense is greater and more personal than that, he's willing to cross continents and wade through any amount of bodies to see his idea of justice done. Lambert doesn't forgive or forget, and getting on his shit list means blood will be spilled.
Yet for all his flaws and inclination to violence, there's a softer side to Lambert as well, drawn out by his care for those whose safety he's entrusted with, and his willingness -- even if it's with great reluctance -- to lay down his arms when the right people ask.
And of course, Lambert knows how to have fun. It's just a very particular kind of fun, typically involving some combination of copious amounts of alcohol, bad decisions, and sacrificing dignity -- either his own, someone else's, or both. Lambert holds very little sacred, freely mocking his fellow witchers, asking crass questions about their sex lives (or lack thereof), and doing irreverent-but-accurate impressions of his more stoic brothers. Playing pranks and saying things that can be cutting just seems to be how he expresses affection, delighting in provoking grimaces and groans of exasperation in turn.
Because he doesn't seem to know how to express it properly, the few who have earned the prickly witcher's loyalty might be surprised at how deeply he cares, and how quickly he can make that decision. When Lambert decides he gives a shit about a person, his loyalty is absolute, and gods help whoever fucks with them. In an unguarded moment he could tell someone that he would go to hell and back for them, then call them a jackass in the next breath -- that's the kind of person Lambert is.
Abilities & Skills:
Though not quite a freak on the level of Geralt, Lambert has a number of abilities acquired through harsh training and magic-induced mutations shared by all witchers.
Physical (Inherent) Abilities, which I'd like him to be able to keep!
- Enhanced senses. Lambert has slitted eyes (whose pupils he can expand/contract at will) that allow him to see in low light/bright environments. He also can focus to hone in on the source of distant sounds and even track things by scent, provided it's strong enough. However, he still be fooled/thwarted by a messy/weak trail, magical concealment, etc.
- Improved constitution that renders him effectively immune to common diseases (magic-borne is another story), and lets him consume highly toxic potions. He recovers faster from most injuries and can get by on very little sleep. Tragically, this also means it takes more for him to get drunk.
- Improved strength/speed/reflexes. Witchers regularly go head to head with creatures with inhuman speed and take blows from giants without getting mashed into pulp, but they can't jump to second story balconies or anything.
- Tingling. Whatever was done to him seems to have left him with the ability to induce a pleasant tingling sensation in anyone who touches him. The mechanism of this is never explained in canon, all witchers just have it to some degree.
Learned Skills:
-Witcher Shit: The art of wielding swords to stab things, and also controlling your breath and heartbeat. Neat huh. Lambert has decades of monster-hunting under his belt, mostly alone; has nursed people back to health before (although his bedside manner leaves something to be desired) and has a firm grasp of basic first aid, setting bones, prepping poultices, and sewing up wounds. Living in a fortress constantly on the verge of falling apart, he's used to patching up walls, leaks, and severely out of date medieval siege weaponry. Also, in the absence of natural charm, he can be pretty intimidating.
- Bestiary: He has a grasp of the characteristics and disposal of an array of supernatural/monstrous entities from wraiths to manticores to vampires; he also has an understanding of his world's rules for breaking curses.
- Alchemy: Lambert has the know-how to brew an assortment of potions, blend monster-repelling oils, and assemble bombs, some with magic-damping effect. He can also make hooch that will make you wish you were dead because it's technically an alchemical solvent. The recipes his version of alchemy probably won't work here, but he still has the non-magical skills for it, like a familiarity with herbs and preparation methods for basic explosives.
- Magic: with memorized hand gestures, designed for use in close combat, he can cast simple spells. However, since he's going to be a monster and therefore has no access to magic, none of that will be relevant here.
Inventory/Companions:
- 1 Silver Sword (core of iron)
- 1 Steel Sword
- 1 Gwent (shitty ic trading card game) Deck
- 1 Witcher Medallion (normally used for sensing magic, purely decorational here)
- A few bottles of witcher hooch, smoke bombs, potions, and monster oils, stripped of any magical properties.
Choice: Puca
Reason: Lambert makes fun of people in game by imitating them, and to great effect; the playful, mischievous, shapeshifting nature of the Puca suits that part of his personality while coming with some serious drawbacks for the kind of person he is, like being bound by his word and developing a sudden allergy to iron. There's also the fact that he's been trained to hunt monsters his whole life, and is intolerant of even the sentient ones in his own world, so turning into a monster here has a bit of irony to it.
Sample:
TDM #1: With Emerald
TDM #2: With Geralt
Name: Kytha
Age: 29
Contact: mythicbeast#9659 on discord
Other Characters: Yako Katsuragi
Character Information
Name: Lambert
Canon: The Witcher
Canon Point: After the conclusion of the 'Following the Thread' sidequest, when Geralt tells him to head for Kaer Morhen.
Age: In his 60s or 70s; physically in his early 30s.
History:
- What is a Witcher? on the Witcher Wiki
- Lambert's Wiki Page
- The wiki entry for Following the Thread, the main quest after which he's been taken, and after Geralt opts to spare Jad Karadin.
As Lambert's comparatively minor character, his story's spread out across a few different articles and is easier understood with the context of the game's central conceit. The long and short of it is that Lambert is an embittered, unwillingly conscripted witcher -- a dying breed of monster hunters created through a combination of alchemy and magic. The youngest witcher of the Wolf School, he's spent most of his days slaughtering monsters for a pittance of coin and getting on the nerves of his older compatriots, who remember better days than he does.
Along with the other witchers at Kaer Morhen, Lambert briefly gets the responsibility of training Ciri, a girl who's the the descendant of a rare bloodline. Lambert turns out to be a surprisingly adept (if also far too aggressive) mother hen. When the girl takes off with Geralt, the witcher that fate seems to have appointed her guardian, Lambert heads back to his usual monster killing lifestyle. Some time later, Geralt dies in a pogrom, then unaccountably turns up outside the witchers' home base with complete amnesia, although he apparently remembers how to wield a sword well enough. After patching him up, Lambert and the rest send Geralt off again, and it's back to business as usual.
Lambert doesn't pop up in the story again until Geralt's gotten a handle on his memories and started looking for Ciri. Turns out Lambert's looking for someone too: Jad Karadin, the leader of a group of assassins reportedly behind the death of his best friend, a witcher from another school named Aiden. A guy like Lambert doesn't tend to make many friends, so he's pissed off and out for blood. After a frankly too convoluted series of events, Geralt and Lambert end up tracking the guy down literally in the same city they started beside, and face the decision of whether Lambert gets to take his desired revenge or not.
In this Lambert's course of events (as there is no 'canonical' choice and it's left up to the player) Geralt convinces him to spare Jad Karadin instead of killing him. Pissed off as he is at that, Lambert subsequently gets recruited into helping with the rest of the finding Ciri plan, and is sent off to Kaer Morhen to prepare for Geralt's return.
Personality:
Even among witchers, who aren't famed for being easy to get along with or having a good grasp of social niceties, Lambert is an exceptionally abrasive individual. With a mouth as foul as his temper and a black sense of humor, he's a far cry from the tales of witchers as soulless shells, and as the youngest of the witchers of Kaer Morhen, he's also the most hot-headed and reckless. Where his elders' cynicism manifests as a deadpan weariness at their crapsack world, Lambert mainly lives life with a cocky 'screw you' attitude that demands that you sit up and pay attention.
Such posturing fits a teenager more than a grown man, but Lambert's apparent emotional stunting isn't surprising given the trauma he's endured. Lambert is a 'child of surprise,' a life given in return for a life saved. When a witcher rescued Lambert's abusive father, he demanded the first thing to greet him on his return home as repayment -- which turned out to be his son. Forced into a life he never asked for, and seeing many of his peers perish along the way, Lambert has a hard time seeing what he is as any kind of higher calling or noble purpose. While some of the other witchers operate on a personal code of honor, Lambert's strictly a 'get the job done, get out' kind of guy.
Lambert doesn't at all bother holding back that he resents being a witcher and hates the idea that it was his 'destiny' to become one, simply because of an antiquated custom. Yet his actions seem to contradict his words, as he hasn't made a serious effort to distance himself from the other witchers. Once he was fully trained, he could have easily gone his own way and disappeared. Yet in the years since becoming a full-fledged witcher, he's come back to Kaer Morhen time and time again, lending his sword and his aid as necessary. There's no doubt that Lambert is quite sincere in hating what a witcher is and what it's made him into, but it's evident that it also gives him a sense of purpose and a place to belong. No one but another witcher could understand the shit he's been through, and so despite his complaints, he holds no ambition or illusions of living an ordinary life.
When he genuinely despises someone or doesn't see a reason to let them live, Lambert is ruthless. At best, he exhibits a casual brutality: to defend himself, he once used witcher magic to compel a robber to shoot a friend and then hang himself, arguably an overreaction to the comparative threat he faced then. But when the offense is greater and more personal than that, he's willing to cross continents and wade through any amount of bodies to see his idea of justice done. Lambert doesn't forgive or forget, and getting on his shit list means blood will be spilled.
Yet for all his flaws and inclination to violence, there's a softer side to Lambert as well, drawn out by his care for those whose safety he's entrusted with, and his willingness -- even if it's with great reluctance -- to lay down his arms when the right people ask.
And of course, Lambert knows how to have fun. It's just a very particular kind of fun, typically involving some combination of copious amounts of alcohol, bad decisions, and sacrificing dignity -- either his own, someone else's, or both. Lambert holds very little sacred, freely mocking his fellow witchers, asking crass questions about their sex lives (or lack thereof), and doing irreverent-but-accurate impressions of his more stoic brothers. Playing pranks and saying things that can be cutting just seems to be how he expresses affection, delighting in provoking grimaces and groans of exasperation in turn.
Because he doesn't seem to know how to express it properly, the few who have earned the prickly witcher's loyalty might be surprised at how deeply he cares, and how quickly he can make that decision. When Lambert decides he gives a shit about a person, his loyalty is absolute, and gods help whoever fucks with them. In an unguarded moment he could tell someone that he would go to hell and back for them, then call them a jackass in the next breath -- that's the kind of person Lambert is.
Abilities & Skills:
Though not quite a freak on the level of Geralt, Lambert has a number of abilities acquired through harsh training and magic-induced mutations shared by all witchers.
Physical (Inherent) Abilities, which I'd like him to be able to keep!
- Enhanced senses. Lambert has slitted eyes (whose pupils he can expand/contract at will) that allow him to see in low light/bright environments. He also can focus to hone in on the source of distant sounds and even track things by scent, provided it's strong enough. However, he still be fooled/thwarted by a messy/weak trail, magical concealment, etc.
- Improved constitution that renders him effectively immune to common diseases (magic-borne is another story), and lets him consume highly toxic potions. He recovers faster from most injuries and can get by on very little sleep. Tragically, this also means it takes more for him to get drunk.
- Improved strength/speed/reflexes. Witchers regularly go head to head with creatures with inhuman speed and take blows from giants without getting mashed into pulp, but they can't jump to second story balconies or anything.
- Tingling. Whatever was done to him seems to have left him with the ability to induce a pleasant tingling sensation in anyone who touches him. The mechanism of this is never explained in canon, all witchers just have it to some degree.
Learned Skills:
-Witcher Shit: The art of wielding swords to stab things, and also controlling your breath and heartbeat. Neat huh. Lambert has decades of monster-hunting under his belt, mostly alone; has nursed people back to health before (although his bedside manner leaves something to be desired) and has a firm grasp of basic first aid, setting bones, prepping poultices, and sewing up wounds. Living in a fortress constantly on the verge of falling apart, he's used to patching up walls, leaks, and severely out of date medieval siege weaponry. Also, in the absence of natural charm, he can be pretty intimidating.
- Bestiary: He has a grasp of the characteristics and disposal of an array of supernatural/monstrous entities from wraiths to manticores to vampires; he also has an understanding of his world's rules for breaking curses.
- Alchemy: Lambert has the know-how to brew an assortment of potions, blend monster-repelling oils, and assemble bombs, some with magic-damping effect. He can also make hooch that will make you wish you were dead because it's technically an alchemical solvent. The recipes his version of alchemy probably won't work here, but he still has the non-magical skills for it, like a familiarity with herbs and preparation methods for basic explosives.
- Magic: with memorized hand gestures, designed for use in close combat, he can cast simple spells. However, since he's going to be a monster and therefore has no access to magic, none of that will be relevant here.
Inventory/Companions:
- 1 Silver Sword (core of iron)
- 1 Steel Sword
- 1 Gwent (shitty ic trading card game) Deck
- 1 Witcher Medallion (normally used for sensing magic, purely decorational here)
- A few bottles of witcher hooch, smoke bombs, potions, and monster oils, stripped of any magical properties.
Choice: Puca
Reason: Lambert makes fun of people in game by imitating them, and to great effect; the playful, mischievous, shapeshifting nature of the Puca suits that part of his personality while coming with some serious drawbacks for the kind of person he is, like being bound by his word and developing a sudden allergy to iron. There's also the fact that he's been trained to hunt monsters his whole life, and is intolerant of even the sentient ones in his own world, so turning into a monster here has a bit of irony to it.
Sample:
TDM #1: With Emerald
TDM #2: With Geralt
